Next, I needed to use the component editor to make sure that all the vertices around the chest only moved with the chest joint. In order to do this, I selected all the vertices around the chest and in the component editor, increase the amount of influence that these vertices have on the chest, thus removing it from other areas.
I then brought the chest control forward and used the painting weights tool to emphasise how far forward the chest could move.I then moved the hips and then emphasised the amount of movement that the hips could make by painting on more weights.
The when I moved the neck control for the alien rig at first, the head would twist around abnormally, so in order to fix this, I selected all of the vertices of the head only and using the component editor, I linked made all the vertices' influence to the skull joint only.
Now if I rotate the head, the whole head moves perfectly and none of the geometry is disrupted.
Lastly, I had to use the component editor to increase the influences in the elbows, in order to avoid them caving in on themselves. I did this by bending the arm, selecting the vertices around the elbow and slowly increasing the influence of the elbow joint.
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