Tuesday, 8 November 2011

Channel Control

To make this rig as foolproof, to any animator, as possible, I am going to run through each control of the rig and check the attributes.  Anything that the animator is is not supposed to touch shall be locked and then, using the Channel Control, will be added to the Non-keyable hide list, so that the attributes become invisible.  This is a fairly straightforward stage, so I have documented this process in a video.  In this, you will see me going through each control, testing the essential attributes (i.e. with the Hand Controls, it is the Translate X, Y and Z attributes) and then locking and hiding any unnecessary attributes (i.e. with all of the controls, its would be the Scale X, Y and Z attributes, as these will not be used to animate the character) in the Channel Control window.

video

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