I have still struggled to figure out why the left arm of the rig I was constructing was causing so much issue when it came to binding the model to the rig. I attempted to reconstruct the left arm but when I moved it, the elbow joint started moving very erratically. Furthermore, I was unable to parent the joint in between the elbow and the wrist.
I have decided to start the tutorial again, and I will just do anything that I remember or feel confident with doing, by myself and anything that I do not remember, I will look at the tutorial videos.
Rather than simply rigging the model that came with the tutorial from scratch, I have decided that it will be a better use of my time if I attempted to rig a different character model; a model that would still be humanoid, but would be challenging enough for me to apply my knowledge and learn what I did wrong and what I did correctly before.
Through browsing the web site, SimplyMaya.com, I came across this alien character, which was modelled by a user called Pizzicat.
Furthermore, I will get the opportunity to experiment with some blend shaping in the face of this character.
The first thing that I will do before rigging this alien is to select the Geometry and then delete the history. This is because a lot of modellers that I have worked with have often forgotten to do this, despite the fact that it is a fundamental rule of modelling. I have done this, just to avoid any major issues later on in the process.
Over the next few posts, I shall document the progress that I make with applying a rig to this model.